Real time graphics and C++
Reason and technologies used⌗
Language | Technologies | Grade |
---|---|---|
C++ | DirectX11 | 1st |
A joint assessment project between my C++ and real time rendering module. Marking was based on C++ desgin and implementation.The graphical side was marked on features developed in DX11 such as phong vs gourad shading, cube mapping, normal mapping.
A final showcase video can be found here:
More information can be found Here