A custom game engine being written in C# and OpenTK. The engine initially started as part of first semester in my third year and I have been adding and developing it since.

August 18th ‘23 - Specular

Specular highlights!!

Specular maps are now a feature for models, a simple yet visually pleasing feature.

Shout out to the axolotl cards 😎

August 15th ‘23 - Collisions

At this stage better collision responses had been implemented between Sphere-Sphere and Sphere-AABB.

December 15th ‘22 - Spotlights

Spotlights had just been introduced and I was fascinated by the effect shown.

December 11th ‘22 - Phong

A brief look at state of the engine. Basic phong lighting with attenuation was introduced.