OpenTK Game Engine
A custom game engine being written in C# and OpenTK. The engine initially started as part of first semester in my third year and I have been adding and developing it since.
August 18th ‘23 - Specular⌗
Specular highlights!!
Specular maps are now a feature for models, a simple yet visually pleasing feature.
Shout out to the axolotl cards 😎
August 15th ‘23 - Collisions⌗
At this stage better collision responses had been implemented between Sphere-Sphere and Sphere-AABB.
December 15th ‘22 - Spotlights⌗
Spotlights had just been introduced and I was fascinated by the effect shown.
December 11th ‘22 - Phong⌗
A brief look at state of the engine. Basic phong lighting with attenuation was introduced.